There are many chances that I'm 5-20 during a turn and winning 5-0 the next turn: this can be possible using Consuming Aberration and Artful Dodge (who has an awesome flashback ability), but if I can't draw Consuming Aberration , Wight of Precinct Six is very useful, and cand do both defense and attack
You'll keep any hand that actually generates your mana advantage quickly enough, but you may need to sequence your enablers to maximize your chance of actually doing something
You have a Gurmag Angler that now stays in your hand, stays on the battlefield, and wins you the game
The value cards are also present, with a reprint to another one of my favorite cards, Shimmer DragonShimmer Dragon, which gives us something to do with excess artifact tokens
Just like the previous card this is also strong in cycling and self-mill brews as well, and it's in the color of cycling matters engines like Archfiend of Ifnir